Dragon's Dogma 2 +14 (table Update20240425) (2024)


Update20240425:
- added update notes (the notes you're reading now) to this post, mainly for myself to keep tracks of what changed, as I update table so slowly that I need to read my text wall to remember which table I uploaded last time.. and I don't like that.
- added instant charge magike speregonne
- updated instant forbeding bolt, as it was broken by the latest patch.
- updated levitate mod. added a hot-key activation as a cheap way to prevent your mage or sorcerer pawn from flying too high - as long as you and your pawn are NOT levitate at the exact same time...
- combine hide arisen helmet and hide pawn helmet into one script, helm mod key, now you toggle both you and your pawns' helmets on/off with CE hotkey.

other tables / contribtions in this thread. for now all can be find on the very first page. but just in case there may be more later..

  • zachillios's gold pointer pointer
  • RMLSNK's Gold and Current Carry Weight Pointers
  • krustytoe's Highlighted Item Finder
  • jonaaa's added pointers to the Highlighted Item Finder

undead
- health still drop when being hit or fall from height, but you won't be killed.
- works on the Arisen only for now. may expend it to the pawn(s) later.

full stamina
- as title says.

instant skills/spells cast/charge
- works on the skills of Warrior, Archer and Magick Archer, and spells of Mage, Sorcerer. not tested on the rest.
- player filter is implemented, in theory it should works on the arisen only.

instant forbeding bolt
- every redouted bolt becomes forbeding bolt without the need to hold and charge the bolt, that means you can use the two follow up actions more frequently.

instant charge magike speregonne
- as title says. but I'm not sure if it's only visually charged or not, haven't test to damage an enemy yet... so it's separated from the instant skills/spells cast/charge script for now until I'm sure it actually works properly. or maybe I'd just leave it as is...

fast magick archer normal aim & max lock-on multiplier
- when in Pinpoint Volley mode, you can fast lock as if you're in Rivet Shot mode.
- multiply the max # of lock-on with the specified multiplier, default: x20.

ignore DCP
- allows you to learn skills (weapon skills/core skills/augments) and change vocations regardless of the remaining DCP.
- DCP could still be emptied.

ignore vocation requirements (equipment)
- allows you to equip anything regardless of the vocation requirements.
- if you equip a bow when a shield is equipped, the shield won't be auto-remove, you need to manually remove the shield after you equip a bow.

auto-change vocation based on weapons equipped
- a child script of ignore vocation requirements (equipment).
- when activated, vocation would be changed automatically depends on the weapon you equipped.
- works on the Arisen and the main pawn now. shouldn't change the hired pawns' weapons with this script as it hasn't been tested.
- e.g., without this script, when you equip a bow as a fighter by using ignore vocation requirements (equipment), you can't use any weapon skill at all because a fighter can't use any bow skills. but with this script activated, the vocation would be changed to archer once you equipped a bow and exit the menu, so that you can use the actual weapon's skills right away, in this case, the bow skills you learnt when you were an archer. that means you still need to learn the skills you want to use first.
- by script default, the vocation won't be changed if the current vocation is warfarer, if you want the script to change your vocations automatically even if you're a warfarer, simply change the value of the entry "skip warfarer" to no.

ignore weight
- weight still goes up as you carry more items with you but you won't be encumbered even if it exceeded the threshold, and the status would stays at "very light" always.
- works on the whole team.

levitate mod
- changes the behaviour of the levitate skill, specifically:
-- inf. levitate duration.
-- increase max height.
-- no move speed deceleration with prolong levitate duration.
-- hot-key (script default: shift) to move faster.
-- press and hold jump again during levitation would let you levitate up again.
-- press the end levitate hot-key (script default: f) to end levitate. while falling down, you can press jump to levitate again.
- both hot-keys can be changed by pressing Ctrl-H on the entry.
- you have to set the script's levitate key as your game's jump key, default: spacebar.

game speed mod
- pess CapsLock and one of the following keys to manipulate timescale:
+ : 0.8
- : 0.6
* : 0.4
/ : 0.2
- or HOLD down one of the mod keys (disabled by script default) to temporarily change the speed to a specific scale.

helm mod key
- press alt r to hide, alt t to show both you and your pawns' helmets.

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Dragon's Dogma 2 +14 (table Update20240425) (2024)

FAQs

What is the best endgame armor for fighters in Dragon's Dogma 2? ›

Stygian Omen is a real endgame armor for Fighters which boasts an impressive 200 Defense. This armor can also be equipped by Warriors, but by the endgame, Warriors have a better choice of armor. But for Fighters, Stygian Omen is as good as it gets.

Is there a new game plus after the true ending Dragon's Dogma 2? ›

Ending the game with an ending allows you to play the ng+ and ending the true ending does the same. the only difference is that with the true ending "it forces you to an ng+ if you want to continue playing". You maintain your equipment, your level and classes (you can play magic archer from the beginning of the game).

Was dragon dogma 2 a success? ›

Dragon's Dogma 2 sold 2.5m copies in under two weeks, leading to over 10m units shifted for the series as a whole. Meanwhile, by the start of this year Street Fighter 6 had reached 3m sales.

What is the best armor for the archer in Dragon's Dogma 2? ›

Best regular armor in Dragon's Dogma 2
VocationArmorLocation
ArcherHead: Confidant's HoodVolcanic Island Armory, Volcanic Island
Body: Hyperboreal LoricaAny major armor vendor (NG+ only)
Legs: Evergreen GreavesGrisha's Armory, Sacred Arbor
MageHead: Solar AscensionVolcanic Island Armory, Volcanic Island
23 more rows
Apr 11, 2024

What is the strongest class in Dragon's Dogma? ›

Here are the 4 vocations I'd recommend for your playthrough :
  • Mystic Knight - Most Balanced.
  • Assassin - Most Aggressive.
  • Magick Archer - Most Versatile.
  • Sorcerer - Most Powerful.
Mar 5, 2024

Does the Unmoored World have a time limit? ›

Once the storm halts entirely, you'll have access to all of the Unmoored World for as long as you want – even if you rest. Eventually, however, the game will stop allowing you to rest and pass time (12 days seems to be the community consensus), meaning you won't be able to respawn monsters by sleeping anymore.

Did dragon dogma 2 sell well? ›

Pawn takes king. Capcom has announced plans to pay out more money to its shareholders after the breakout success of Dragon's Dogma 2. Dragon's Dogma 2 is a big hit for Capcom, selling 2.5 million copies across PC via Steam, PlayStation 5, and Xbox Series X and S in just 11 days.

Are there multiple endings to Dragon's Dogma Dark Arisen? ›

Much like its predecessor, Dragon's Dogma 2 contains multiple Endings, determined by decisions you make at critical points during the game's final quests.

Can you keep playing after beating Dragons Dogma? ›

After the true ending is completed, players are once again sent to the main menu, where "Restart game with current level and equipment" will now be the only option – it is not possible to continue playing Dragon's Dogma 2 after beating its true ending.

What is the best smithing style in Dragon's Dogma 2? ›

Dwarven is pretty much the best smithing style for everything. Knockback resist tends to be more important than actual Defense and Knockback facilitates stun lock on offense. Dwarven is just plain better than a few points here or there in Defense or Offense.

What is the best class in Dragon's Dogma 2? ›

Lastly, we're going with the idea that each class has access to its respective Maister's Teachings/ultimate skills. In any case, here's a summary on what we consider as the best vocations in Dragon's Dogma 2: S-tier: Thief and Sorcerer. A-tier: Magick Archer, Mystic Spearhand, and Warfarer.

What is the best cape for a sorcerer in Dragon's Dogma 2? ›

Best Early Sorcerer Cloak: Commander's Mantle

The Commander's Mantle is a classic cape befitting a high-ranking military officer of some description, and its benefits are great for Sorcerers as they are for other Vocations. It weighs a lot at 1.3, but also has a 2% resistance to Ice, Frostbite, Silence, and Petrify.

What is the best armor for warriors in DD2? ›

The Dominator's Armor is easily one of the best armor pieces in DD2, so it's worth picking up. Ultimately, you can enjoy fashion over function for your armor sets, particularly cloaks, so use what you like if you don't have every piece of armor here.

What is the best armor for Warrior da2? ›

The Mantle of the Champion is Hawke's signature equipment, and the best warrior set in Dragon Age II. This variant of the armor can only be obtained by playing a warrior; and like the mage and rogue versions, the locations of the armor remain unaffected whatever Hawke's class is. All pieces are obtained during Act 3.

What is the best looking warrior armor in Dragon's Dogma 2? ›

The Guardian Plate armor is the picture-perfect set of armor, resembling exactly the image conjured up in the mind when thinking of a medieval knight.

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